如果你熟悉C语言编程,并且有绘图和多媒体开发经验,那么可以使用一些专业的游戏引擎来 *** 连连看小游戏,比如Unity3D、Unreal Engine或者Blender等。
以下是一个简单的示例,展示如何使用Python和Pygame库来创建一个基本的连连看游戏:
```python
import pygame
import random
# 初始化pygame
pygame.init()
# 设置屏幕大小
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("连连看小游戏")
# 定义颜色
white = (255, 255, 255)
black = (0, 0, 0)
# 定义连子块尺寸
block_size = 100
# 定义方块数量
num_blocks = 9
# 定义方块的位置
blocks = []
for i in range(num_blocks):
x = i * block_size
y = random.randint(0, screen_height - block_size) // block_size * block_size
blocks.append([x, y])
# 定义选中的方块列表
selected = []
# 定义匹配的方块列表
matched = []
# 游戏循环
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
for block in blocks:
if (pos[0] >= block[0] and pos[0]< block[0] + block_size) and \
(pos[1] >= block[1] and pos[1]< block[1] + block_size):
if block not in selected:
selected.append(block)
if len(selected) == 2:
# 检查两个方块是否可以匹配
if abs(selected[0][0] - selected[1][0])<= 10 and \
abs(selected[0][1] - selected[1][1])<= 10:
matched.append(selected)
selected = []
# 绘制背景
screen.fill(white)
# 绘制方块
for block in blocks:
pygame.draw.rect(screen, black, (block[0], block[1], block_size, block_size))
# 绘制选中的方块
for block in selected:
pygame.draw.rect(screen, red, (block[0], block[1], block_size, block_size))
# 绘制匹配的方块
for block in matched:
pygame.draw.rect(screen, green, (block[0], block[1], block_size, block_size))
# 更新显示
pygame.display.flip()
# 退出pygame
pygame.quit()
```
这个示例展示了如何使用Python和Pygame库来创建一个简单的连连看游戏,你可以根据需要进一步扩展这个游戏,例如添加音效、增加难度、改善图形界面等。