RRT (Real-Time Tactics), as a broad gaming genre, may incorporate elements seen in games like 'Commandos,' but it differentiates from the widely recognized RTS (Real-Time Strategy) by emphasizing intricate tactical confrontations rather than resource gathering, base construction, and宏观 strategic planning. Due to the heightened complexity of real-time execution and the challenge of designing deep strategies, RRT games often fail to achieve mainstream popularity. Many subsequent RRT projects have attempted to break through by integrating RPG (Role-Playing Game) components.

The integration of RRT's real-time combat ingenuity with RPG character progression systems, coupled with the distinct visual artistry of anime-inspired games, is theoretically a natural and innovative blend. This fusion not only enhances gameplay depth but also offers players multi-layered entertainment experiences.
Please note that the image links provided seem to be invalid; please verify their accuracy.